Ping measures the time it takes to make a round trip time between your computer and the Granblue Fantasy server, and it is typically measured in milliseconds. Your ping time measures how long it takes for data packets to get from your device to the Granblue Fantasy server. Ping is a measurement of the reaction time of your internet connection. In such a situation, it's tough for game servers to provide a fair environment for all players, which can be very frustrating. Jitter causes the latency to change rapidly, for example from 10ms to 80ms and back. Even if this just happened half a second, you'll probably notice this stuttery gameplay. Once it unfreezes, everything has changed, as if time had stood still for you and then got caught up suddenly. You're running around, and suddenly the world freezes. Jitter (or more accurately, latency fluctuation/flux), shows itself during games like Granblue Fantasy through choppy gameplay. Average internet users commonly ignore it, but to online gamers, especially the ones who are playing multiplayer shooter games, this problem is a big deal. It is the variation in latency, and it's a problem because it makes the experience unpredictable. What is jitter? Jitter is an average of the change in ping over time or how your latency score fluctuates. But there is one more factor that has a significant effect on the smooth gameplay you're supposed to have - and that is jitter. You might already know about checking your ping and latency to improve your gaming experience. Rubberbanding is confusing for you and your opponents, and it definitely takes the fun out of the game. While you see it as a rubberbanding effect, other players may see your character as idle or motionless, which is commonly seen on players who are experiencing heavy lag. Your action may also appear differently to other players. Then for just a couple of seconds, you suddenly appear in front of the enemy and… BAM! You're the one who gets shot and killed instead. You’re hiding from your enemy and just about ready to shoot. This rubberbanding problem is extremely frustrating, especially when you are in a crucial stage of the game.
It feels like being caught in a rubberband - players get thrown back after moving forward, making it look like your character teleported or warped from one place to another. When rubberbanding happens, a player appears to be thrown backward from the start of the action after they executed that certain action. It is mostly seen in MMOs - a large number of players means there are more cases of rubber banding either the server is overloaded, or players have high ping. This often occurs in FPS or similar games that have a large number of people per multiplayer server. Rubberbanding is a term used to describe a player's random or jerky movement in a multiplayer game when they're experiencing high latency. This is extremely annoying, especially with Granblue Fantasy and online games with fast-paced ‘twitch’ mechanics. Rubberbanding is one of the major problems most gamers encounter when playing online games.